![]() ![]() If the connection was successful you will see a message such as connected to 192.168.0.65:5555. In a shell or terminal run the following command For the sake of this example let’s say that the device’s IP is 192.168.0.100. If you are using a wired connection your IP address will be shown on the first details page. In the details you will see your IP address. If the interface is wireless then next choose the SSID that you are connected to. Next click on the active network interface. ![]() Open up the Settings app and choose Network in the sidebar. Connecting to your Chrome OS deviceīefore you can deploy to your device you need to manually connect with ADB via the device’s IP address. More info See in Glossary debugging, see Google’s documentation on Chrome OS Developer Environments. You can use an ADB to deploy an Android package (APK) manually after building. ADB debugging for Chrome OS devicesįor information on how to set up your development environment for Chrome OS devices, and enable ADB An Android Debug Bridge (ADB). For more information on connecting your Android device to the SDK, refer to the Run Your App section of the Android Developer documentation. The setup process differs for Windows and macOS. See the manufacturer website for your device for additional information. If you are developing on a Windows computer, you might need to install a device-specific USB driver. Use a USB cable to connect your device to your computer. To do this, see Android’s Configure developer options documentation. To enable USB debugging, you must enable Developer options on your device. To an existing installation, see Adding modules to the Editor.You can install Android Build Support, the Android SDK & NDK tools, and OpenJDK when you install the Unity Editor, or add them at a later time.įor information on how to add the Android modules: More info See in Glossary: Android SDK & NDK tools, and OpenJDK. For projects, these are considered direct dependencies for packages, these are indirect, or transitive, dependencies. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. Use the Unity Hub to install Android Build Support and the required dependencies In the context of the Package Manager, a dependency is a specific package version (expressed in the form that a project or another package requires in order to work. Install Android Build Support and the Android SDK & NDK tools Note: Unity supports Android 4.4 “KitKat” and above. By default, Unity installs a Java Development Kit based on OpenJDK. ![]() You also need to install the Android Software Development Kit (SDK) and the Native Development Kit (NDK) to build and run any code on your Android device. To build and run for Android, you must install the Unity Android Build Support platform module. ![]()
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